Realistic Illumination Effects Using Forward Ray Tracing

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Algorithms based on backward ray tracing and radiosity provide realistic rendering capabilities. Backward ray tracing refers to the basic technique of propagating rays outward into a scene from a specified viewing position. The rays intersect objects and may be reflected and/or transmitted into secondary rays. Each point receives direct lighting from point light sources. A series of ray intensities are calculated from the starting ray and any branching rays. The resulting array of intensities is complied into a view-dependent raster image. Radiosity is the term used to describe any algorithm that solves for view-independent global illumination by modeling radiant energy transfer between surfaces.