TCP-Based Distributed Offloading Architecture for the Future of Untethered Immersive Experiences in Wireless Networks

21 June 2022

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Task offloading has become a key term in the field of immersive media technologies: it can enable lighter and cheaper devices while providing them higher remote computational capabilities. In this paper we present our TCP-based offloading architecture. The architecture, has been specifically designed for immersive media offloading tasks with a particular care in reducing any processing overhead which can degrade the network performance. We tested the architecture for different offloading scenarios and conditions on two different wireless networks: WiFi and 5G millimeter wave technologies. Besides, to test the network on alternative millimeter wave configurations, currently not available on the actual 5G millimeter rollouts, we used a 5G Radio Access Network (RAN) real-time emulator. This emulator was also used to test the offloading architecture for an simulated immersive user sharing network resources with other users. We provide insights of the importance of user prioritization techniques for successful immersive media offloading. The results show a great performance for the tested immersive media scenarios, highlighting the relevance of millimeter wave technology for the future of immersive media applications.