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People prefer to be able to enjoy spatial audio without wearing a headphone. Such a tethered device is anyway inconvenient and undesirable, if not cumbersome.

Let A and B be two sets of computers (not necessarily inanimate). Each computer in A needs to interact once with each computer in B. The order of interaction is not specified.

We revisit the idea of using deep neural networks for one-shot decoding of random and structured codes, such as polar codes.

The concepts of time-congestion and call-congestion luive been in common use since the early days of telephone traffic theory.

As the age of the Internet of Things (IoT) continues to flourish, the concept of smart healthcare has taken an unprecedented turn due to interdisciplinary thrusts.

Demand for the transmission of digital data grows apace as the computerization of our society continues.

In this paper a criterion based on a biased estimate of maximum information (negative entropy) for choosing the number of bins of a histogram is derived.

Based on recent Terabit-class transmission experiment, we discuss on the design of 1Tb/s transceivers for long-haul optical systems involving complex tradeoffs between constellation complexity, opt

In this paper, we study ad-hoc games -- the routing and packet forwarding games in wireless ad-hoc networks.

In many applications, wireless ad-hoc networks are formed by devices belonging to independent users. Therefore, a challenging problem is how to provide incentives to stimulate cooperation.