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Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities.

Industrial events and exhibitions are known to play a powerful role in creating social relations amongst individuals and firms, enabling them to expand their social network and in turn acquire reso

This note offers a reflection on the design space for a geo- fenced connected device and service (GFS) - a specification that enforces a connected device can only be used within a virtual perimeter

This note o ers a reflection on the design space for a situated glyph - a single, adaptive and multivariate graphical unit that provides in-situ task information in demanding work environments.

The "Privacy versus Personalization" dilemma refers to the situation where in order to benefit from collaborative personalized service the users have to disclose their sensitive personal data.

The goal of bringing the WWW to the underserved populations of the developing world has met with numerous challenges. One major issue is the paucity of locally relevant content on the web.

With the introduction of HBTs based on InGaP the device reliability could be dramatically improved.

Multiprotocol Label Switching or MPLS technology is being increasingly deployed by several of the largest Internet service providers to solve problems such as traffic engineering and to offer IP se

We in this paper provide detailed analysis on the venue popularity in Foursquare, a leading location based social network.

This paper investigates a cellular mobile radio system with the capability to adapt the downtilt at the base station on a per terminal basis dynamically.

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A bit of tech: Episode 6 – Creating the Sixth Sense